# Ratio of Angles

## ? The “Ratio of Angles”

The **ratio** between the *drilling angle* and the *VAL angle* gives insight into **how sharp or smooth** the ball’s motion will be.

**Ratio = Drilling Angle : VAL Angle**

### ? **Higher Ratio (e.g., 70° : 30°)**

- More length in the front part of the lane
- Sharper backend reaction
- Best for high-rev players or when lanes are dry

### ? **Lower Ratio (e.g., 40° : 70°)**

- Earlier, smoother roll
- More control on heavier oil or sport conditions
- Best for speed-dominant or lower-rev players

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## ? Example Layouts

<div class="_tableContainer_1rjym_1" id="bkmrk-bowler-type-example-"><div class="group _tableWrapper_1rjym_13 flex w-fit flex-col-reverse" tabindex="-1"><table class="w-fit min-w-(--thread-content-width)" data-end="2473" data-start="2133"><thead data-end="2190" data-start="2133"><tr data-end="2190" data-start="2133"><th data-col-size="sm" data-end="2147" data-start="2133">Bowler Type</th><th data-col-size="sm" data-end="2164" data-start="2147">Example Layout</th><th data-col-size="sm" data-end="2172" data-start="2164">Ratio</th><th data-col-size="sm" data-end="2190" data-start="2172">Reaction Shape</th></tr></thead><tbody data-end="2473" data-start="2251"><tr data-end="2328" data-start="2251"><td data-col-size="sm" data-end="2272" data-start="2251">**Speed-Dominant**</td><td data-col-size="sm" data-end="2289" data-start="2272">40° × 4" × 70°</td><td data-col-size="sm" data-end="2298" data-start="2289">1:1.75</td><td data-col-size="sm" data-end="2328" data-start="2298">Earlier, smoother reaction</td></tr><tr data-end="2399" data-start="2329"><td data-col-size="sm" data-end="2354" data-start="2329">**Balanced (Tweener)**</td><td data-col-size="sm" data-end="2372" data-start="2354">55° × 4½" × 40°</td><td data-col-size="sm" data-end="2380" data-start="2372">1.4:1</td><td data-col-size="sm" data-end="2399" data-start="2380">Benchmark shape</td></tr><tr data-end="2473" data-start="2400"><td data-col-size="sm" data-end="2419" data-start="2400">**Rev-Dominant**</td><td data-col-size="sm" data-end="2436" data-start="2419">70° × 5" × 30°</td><td data-col-size="sm" data-end="2444" data-start="2436">2.3:1</td><td data-col-size="sm" data-end="2473" data-start="2444">Length with sharp backend</td></tr></tbody></table>

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## ? Summary

<div class="_tableContainer_1rjym_1" id="bkmrk-term-controls-lower-"><div class="group _tableWrapper_1rjym_13 flex w-fit flex-col-reverse" tabindex="-1"><table class="w-fit min-w-(--thread-content-width)" data-end="2788" data-start="2495"><thead data-end="2543" data-start="2495"><tr data-end="2543" data-start="2495"><th data-col-size="sm" data-end="2502" data-start="2495">Term</th><th data-col-size="sm" data-end="2513" data-start="2502">Controls</th><th data-col-size="sm" data-end="2527" data-start="2513">Lower Value</th><th data-col-size="sm" data-end="2543" data-start="2527">Higher Value</th></tr></thead><tbody data-end="2788" data-start="2595"><tr data-end="2658" data-start="2595"><td data-col-size="sm" data-end="2616" data-start="2595">**Drilling Angle**</td><td data-col-size="sm" data-end="2629" data-start="2616">Skid phase</td><td data-col-size="sm" data-end="2644" data-start="2629">Earlier roll</td><td data-col-size="sm" data-end="2658" data-start="2644">Later roll</td></tr><tr data-end="2714" data-start="2659"><td data-col-size="sm" data-end="2675" data-start="2659">**VAL Angle**</td><td data-col-size="sm" data-end="2692" data-start="2675">Backend motion</td><td data-col-size="sm" data-end="2702" data-start="2692">Sharper</td><td data-col-size="sm" data-end="2714" data-start="2702">Smoother</td></tr><tr data-end="2788" data-start="2715"><td data-col-size="sm" data-end="2737" data-start="2715">**Ratio of Angles**</td><td data-col-size="sm" data-end="2753" data-start="2737">Overall shape</td><td data-col-size="sm" data-end="2770" data-start="2753">Smooth/control</td><td data-col-size="sm" data-end="2788" data-start="2770">Angular/strong</td></tr></tbody></table>

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### ? In Short:

> The **ratio of angles** defines how fast or slow your ball transitions from skid → hook → roll.
> 
> - **Higher ratio** = more angular shape
> - **Lower ratio** = smoother, more controlled shape
>     
>     [![POWERPNT_Yrcxq1AQrz.png](https://wiki.spectrebowling.com/uploads/images/gallery/2025-10/scaled-1680-/powerpnt-yrcxq1aqrz.png)](https://wiki.spectrebowling.com/uploads/images/gallery/2025-10/powerpnt-yrcxq1aqrz.png)